|
The
nine worlds of Norse mythology.
The
first level: Asgard, world of the Aesir; Vanaheim, land of the Vanir;
and Alfheim, land of the light elves.
The
second level: Midgard, Land of humans (middle world/garden); Nidavellir,
Land of the dwarfs; Jotunheim, Land of the giants (Jotuns); and
Svartalfheim, Land of the dark elves.
The
third level: Hel, Realm of the dead; and Niflheim, World of the
dead.
If
Hel and Niflheim comprised one world, as is suggested in some sources,
the ninth may have been Muspelheim (Muspell), the land of the fire
giants.

|
| Alfheim
|
Located
on the highest level of the Norse universe, Alfheim is the palace
of the god Freyr and the homeland of the elves of light. Neither
the elves of light nor the elves of darkness, who live in Svartalfheim,
participate in any of the events described in the Norse myths. Elves
do, however, have active roles in the literature of quite a few
of the other branches of Indo-European mythology.
|
| Asgard
|
Homeland
of the Aesir. Located on the highest level of the Norse universe,
it is surrounded by a high wall of closely fitted stone blocks.
The walls surrounding Asgard were built by Hrimthurs, who asked
in payment the hand of Freya plus the sun and the moon. Odin agreed
providing the walls be complete in six months. Hrimthurs had a magic
horse, named Svadilfari, who helped him in his work. To Odin's horror,
with but a few days left, Hrimthurs was almost finished. Loki turned
himself into a mare and beguiled the stallion Svadilfari away. The
job was not completed in time and no payment was given.
Also
found on this level are the worlds of Alfheim and Vanaheim as well
as Valhalla, an immense hall where warriors slain in battle await
the final conflict. In the middle of Asgard lies the plain of Idavoll
[or Ida] where the Aesir meet to decide important issues. There
the gods assemble in the hall of Gladsheim and the goddesses in
the hall of Vingolf. The gods also meet daily at the Well of Urd,
beneath the Asgard root of the ash tree Yggdrasil.
|
| Helheim |
This
abode of the dead is located in the world of Niflheim, on the lowest
level of the Norse universe, and is ruled by Hel. No one can ever
leave this place, because of the impassable river Gjoll that flows
from the spring Hvergelmir and encircles Helheim.
Once
they enter Helheim, not even the gods can leave. Those who die of
old age or disease, and those not killed in battle, go to Helheim
while those who die bravely on the battlefield go to Valhalla. The
entrance to Helheim is guarded by Garm, a monstrous hound, and Modgud.
The giant Hraesvelg ["corpse eater"] sits at the edge of the world,
overlooking Helheim. In the form of an eagle with flapping wings
he makes the wind blow.
It
is often believed that instead of being a separate land, Helheim
is actually a part of Niflheim, and therefore not actually counted
in the Nine Lands of Norse Mythology.
|
| Jotunheim |
Homeland
of the frost giants and rock giants. Situated in Midgard, on the middle
level of the Norse universe, Jotunheim is separated from Asgard by
the river Iving, which never freezes over. It lies in the snowy regions
on the outermost shores of the ocean. Mimir's well of wisdom is in
Jotunheim, beneath the Midgard root of the ash tree Yggdrasil. Jotunheim
is ruled by Thrym, the feared king of the frost giants. The stronghold
of Utgard, the chief city of Jotunheim and the abode of the giants,
is ruled by the giant Utgard-Loki. Other strongholds include Gastropnir,
home of the giantess Menglad, and Thrymheim, mountain stronghold of
the giant Thiazi. |
| Midgard |
The
defensive fortress which the gods build about the middle portion of
the earth allotted to men in order to protect mankind from the giants.
Midgard ["middle world"] is on the same level as Nidavellir [land
of the dwarfs], Svartalfheim [land of the dark elves/dwarfs] and Jotunheim
[the land of the giants]. |
| Muspelheim |
Muspellheim
or Muspell ["home of desolation"] is a flaming, torrid region, the
land of fire far to the south. It is opposed to Niflheim and whose
animating beams made the ice in Niflheim melt and created the first
living beings. The celestial bodies were made from its sparks which
flew out into space. Muspell is ruled by the fire giant Surt, whose
wife is Sinmore. |
| Nidavellir |
On
the second level with Midgard, Jotunheim and Svartalfheim. Land of
the dwarfs. Not much is written on this place, though it is rumored
that it overlaps or is the same as Svartalfheim. |
| Niflheim |
Niflheim
["house of mists"] is the far northern region of icy fogs and mists,
darkness and cold. It is situated on the lowest level of the universe.
The realm of death, Helheim is part of the vast, cold region. Niflheim
lies underneath the third root of Yggdrasil, close to the spring Hvergelmir
["roaring cauldron"]. Also situated on this level is Nastrond, the
Shore of Corpses, where the serpent Nidhogg eats corpses and gnaws
on the roots of Yggdrasil. After Ragnarok, there will be a hall here
for the punishment of murderers, oath breakers, and philanderers.
|
| Svartalfheim |
Home
to Svartalfar, the black elves of Norse mythology who grew from the
maggots of Ymir's flesh. It is rumored that it overlaps or is the
same as Nidavellir. |
| Vanaheim |
Land
of the Vanir. It is located in Asgard, on the highest level of the
universe. |
|